Author Archives: Canker

Beta Patch 17 – Full Patch Notes

Even though the end of the beta is in sight, another patch was deployed today (although the servers are still down at the time of this post). Here is what it did:

General

  • All characters have been wiped. Items, gold, auctions, achievements, followers, and artisans have also been wiped, and Beta Bucks have been reset to 50.
  • Cross-game chat is available! Beta participants can now keep in touch with their Real ID and BattleTag friends, no matter which Blizzard game they’re playing.
    • Please note that some restrictions do apply for BattleTag chat:
      • You can only send BattleTag invites while logged into the Diablo III beta client
      • You can only receive BattleTag invites while logged into the Diablo III beta client

Bug Fixes

For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.

  • Players should no longer be desynced from the server after watching or skipping a cut-scene
  • Projectile spell effects should no longer be invisible when casting them
  • The Auction House should no longer lag and generate ERROR_1 when attempting to switch currencies
  • The Auction House should no longer display your amount of Beta Bucks as 0 unless you actually have 0 Beta Bucks

The End of the Beta is Nigh

The community site posted a new blog post discussing the inevitable- the end of the beta. However, it will be up until 2 weeks before launch so we can squeeze in some more pre-release Act 1 action until May 1st. Here is the official announcement:

The Diablo III Beta Draws to a Close

We’d like to thank everyone who has participated in the Diablo III beta. You’ve done an admirable job of testing, and we greatly appreciate all of the feedback you provided during this critical phase of development.

In preparation for the launch of Diablo III on Tuesday, May 15, the beta servers will be brought offline onTuesday, May 1. At that time, all beta accounts and character information will be reset. Leading up to Diablo’s May 15 launch date, players will only be able to create comments and forum posts on the official Diablo III community site if they have pre-purchased Diablo III or have a StarCraft II or an active World of Warcraft game license attached to their Battle.net account. In the meantime, we encourage everyone to stay tuned to this website for exciting news and updates regarding the upcoming release.

Thank you again for your participation, and we’ll see you soon on Battle.net!

Beta Patch 16 is Live

Beta patch 16 is now live and resulted in another character wipe. However, achievements gained during the previous patch seem to have stayed intact (though the notes indicated they were supposed to be wiped as well). Here is what this newest patch did:

General

    • All characters have been wiped. Please note that this wipe will also affect gold, items, auctions, achievements, followers, and artisans.
    • A new feature has been added that allows players to view their FPS while in game
      • To access this feature, hit Ctrl+R (for PC) or CMD+R (for Mac) while playing
  • The cooldown on swapping skills while in Normal difficulty has been decreased from 15 seconds to 5 seconds

Classes

Barbarian

    • Active Skills
      • Bash
        • “Clobber” rune now has a 35% chance to stun the target for 1.5 seconds
    • Revenge
      • Heal decreased from 6% to 5%

Demon Hunter

    • Active Skills
      • Caltrops
        • Discipline cost decreased from 8 to 6
      • Smoke Screen
        • Discipline cost decreased from 18 to 14
        • Duration decreased from 3 seconds to 2 seconds
        • Now provides a 10% movement speed boost while invisible
        • Can now be used while under the effects of crowd control abilities:
          • Using Smoke Screen will break the effects of crowd control, as well as cause your character to be immune to additional crowd control abilities for its duration
    • Vault
      • Discipline cost decreased from 10 to 8

Witch Doctor

    • Active Skills
      • Haunt
        • Now performs 575% weapon damage over 12 seconds (down from 15 seconds)
    • Sacrifice
      • Weapon damage increased from 200% to 275%

Crafting

  • Gold and material costs for crafting recipes have been adjusted
  • The chance of salvaging Rare materials from Magic items has been increased

Items

    • Class-specific items no longer have the chance to be generated with affixes that cannot be used by that specific class
      • For example, “Increased Hatred Regeneration” will no longer appear on Wands
  • Demon Hunter one-handed Crossbows have received a damage buff
  • Spirit regeneration on Monk items has been increased

Monsters

    • Slow, stun, and other movement-impairing effects are now more effective on Treasure Goblins
      • In response, Treasure Goblins will now sprint away for a moment after being hit
  • Scavenger monsters will now burrow less often
  • Zombies will no longer feast on corpses unless they are full health
    • This is to address an issue which was preventing zombies’ enrage timer from resetting correctly

Bug Fixes

For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.

  • Players can now queue for Public Games on “Reign of the Black King” after killing the Skeleton King
  • Players queuing for a specific Public Games quest should no longer be placed into groups on a different quest
  • Being hit with a knockback ability while using Tempest Rush will no longer disconnect you from Battle.net
  • Placeholder text should no longer appear when looking at deceased Hardcore characters in the Hall of Fallen Heroes
  • There should no longer be a delay when accessing the Auction House
  • The female monk should now properly play her “Not Enough Resources” error message instead of her “Invalid Location” error message when attempting to perform an ability without the required amount of resources available
  • Items with affixes that reduce resource costs will now correctly reduce the minimum amount of a resource required to perform a skill
  • Several Simple and Advanced tooltips have received grammar corrections

(source)

Will Diablo 3 PVP Become an eSport After All?

A recent interview on an episode of The Losers Bracket featured Sundance DiGiovanni , the co-founder and CEO of Major League Gaming. During the lengthy interview, some questions were asked regarding Diablo 3 and the answers were quite… exciting.

Sundance hinted at some very big news but was careful not to give much away. When specifically asked about what future titles MLG is planning to work with, DiGiovanni avoided directly answering the question. Instead, he stated that “there’s stuff in the works” and that a company based out of Anaheim “might be working with us. So, uh, you can piece that together. I can’t really comment.”

He also clarified that a recent tweet referencing going to Anaheim after E3 (which takes place in Los Angeles from June 5-7) did have something to do with an event at the Anaheim Convention Center with the unspecified company (Blizzard) and the unnamed new MLG title- implying Diablo 3.

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