Blizzcon 2011: Day 1 Recap

With the first day of Blizzcon 2011 wrapping up, here are the Diablo-related highlights that got us all excited in the pants.


Black Soulstone Cinematic
Diablo Retrospective



  • New crests for your banner will be unlocked through PVP.
  • The playable demo is a 4 vs. 4, team deathmatch game that lasts 10 minutes. If you die, you respawn 3 seconds later. The team with the most wins at the end of the time limit wins. The available characters are level 60 with around 9,000 health.
  • There is no item or skill swapping in the arena.


  • Higher difficulties are hard, unlike the beta.
  • MonstersĀ receive additional skills and abilities in higher difficulty levels.
  • At least 70% of available items appear past normal difficulty.
  • Followers will now accompany the player through all difficulty levels, making them a viable strategy at end-game.
  • Skills will be locked upon leaving town. This change is expected to be implemented during the next beta update.
  • The Barbarian will receive a new passive ability entitled “Nerves of Steel”, which increases defense by 25 percent of the character’s available vitality.
  • The Development Team’s goal is to makeĀ unusual builds as viable as possible.

Auction House:

  • You will be able to buy gold (and other stackable items).
  • Characters will not be able to be sold initially, but it may be possible after release.


More to come as the convention continues! Stay tuned!

One thought on “Blizzcon 2011: Day 1 Recap

  1. Katrina

    I must admit, I have never played Diablo. I’m more WoW-o-centric. (Though my Italian mother-in-law LOVES it!) I do, however, have the Mini Tyrael pet from Blizzard’s World Wide Invitational in Paris 2008. And a D3 t-shirt, just in case I ended up really liking Diablo.

    I heard about the annual subscription thing, though I wasn’t clear on the detail. I was busy trying to douse the opposing faction’s wicker man while my guildies blabbed about it. Thanks for the link!


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