Category Archives: Beta

The End of the Beta is Nigh

The community site posted a new blog post discussing the inevitable- the end of the beta. However, it will be up until 2 weeks before launch so we can squeeze in some more pre-release Act 1 action until May 1st. Here is the official announcement:

The Diablo III Beta Draws to a Close

We’d like to thank everyone who has participated in the Diablo III beta. You’ve done an admirable job of testing, and we greatly appreciate all of the feedback you provided during this critical phase of development.

In preparation for the launch of Diablo III on Tuesday, May 15, the beta servers will be brought offline onTuesday, May 1. At that time, all beta accounts and character information will be reset. Leading up to Diablo’s May 15 launch date, players will only be able to create comments and forum posts on the official Diablo III community site if they have pre-purchased Diablo III or have a StarCraft II or an active World of Warcraft game license attached to their Battle.net account. In the meantime, we encourage everyone to stay tuned to this website for exciting news and updates regarding the upcoming release.

Thank you again for your participation, and we’ll see you soon on Battle.net!

Beta Patch 16 is Live

Beta patch 16 is now live and resulted in another character wipe. However, achievements gained during the previous patch seem to have stayed intact (though the notes indicated they were supposed to be wiped as well). Here is what this newest patch did:

General

    • All characters have been wiped. Please note that this wipe will also affect gold, items, auctions, achievements, followers, and artisans.
    • A new feature has been added that allows players to view their FPS while in game
      • To access this feature, hit Ctrl+R (for PC) or CMD+R (for Mac) while playing
  • The cooldown on swapping skills while in Normal difficulty has been decreased from 15 seconds to 5 seconds

Classes

Barbarian

    • Active Skills
      • Bash
        • “Clobber” rune now has a 35% chance to stun the target for 1.5 seconds
    • Revenge
      • Heal decreased from 6% to 5%

Demon Hunter

    • Active Skills
      • Caltrops
        • Discipline cost decreased from 8 to 6
      • Smoke Screen
        • Discipline cost decreased from 18 to 14
        • Duration decreased from 3 seconds to 2 seconds
        • Now provides a 10% movement speed boost while invisible
        • Can now be used while under the effects of crowd control abilities:
          • Using Smoke Screen will break the effects of crowd control, as well as cause your character to be immune to additional crowd control abilities for its duration
    • Vault
      • Discipline cost decreased from 10 to 8

Witch Doctor

    • Active Skills
      • Haunt
        • Now performs 575% weapon damage over 12 seconds (down from 15 seconds)
    • Sacrifice
      • Weapon damage increased from 200% to 275%

Crafting

  • Gold and material costs for crafting recipes have been adjusted
  • The chance of salvaging Rare materials from Magic items has been increased

Items

    • Class-specific items no longer have the chance to be generated with affixes that cannot be used by that specific class
      • For example, “Increased Hatred Regeneration” will no longer appear on Wands
  • Demon Hunter one-handed Crossbows have received a damage buff
  • Spirit regeneration on Monk items has been increased

Monsters

    • Slow, stun, and other movement-impairing effects are now more effective on Treasure Goblins
      • In response, Treasure Goblins will now sprint away for a moment after being hit
  • Scavenger monsters will now burrow less often
  • Zombies will no longer feast on corpses unless they are full health
    • This is to address an issue which was preventing zombies’ enrage timer from resetting correctly

Bug Fixes

For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.

  • Players can now queue for Public Games on “Reign of the Black King” after killing the Skeleton King
  • Players queuing for a specific Public Games quest should no longer be placed into groups on a different quest
  • Being hit with a knockback ability while using Tempest Rush will no longer disconnect you from Battle.net
  • Placeholder text should no longer appear when looking at deceased Hardcore characters in the Hall of Fallen Heroes
  • There should no longer be a delay when accessing the Auction House
  • The female monk should now properly play her “Not Enough Resources” error message instead of her “Invalid Location” error message when attempting to perform an ability without the required amount of resources available
  • Items with affixes that reduce resource costs will now correctly reduce the minimum amount of a resource required to perform a skill
  • Several Simple and Advanced tooltips have received grammar corrections

(source)

Beta Patch 15 – Full Patch Notes

Beta patch 15 was deployed a couple days ago but seems to have been creating some issues (and this comes on the heels of beta patch 14 that was released only a week 1/2 earlier). This prompted the servers to be down for almost 48 hours. The issues appear to be mostly resolved and the servers are holding steady so we can get back to testing. Here is what the most recent patch did:

General

    • All characters have been wiped. Please note that this wipe will also affect gold, items, auctions, achievements, followers, and artisans.
    • Battle.net Authenticators have been enabled for the Diablo III beta test. If a Battle.net Authenticator is attached to your Battle.net account, you will be required to enter an authentication key to log in.
    • The gold auction house for Hardcore characters is now available for testing
    • A new quest selection feature has been added
      • Accessed from the main character screen, this feature will allow players to select which stage of a completed or in-progress quest they wish to start at when resuming a game
    • The costs of the first and second Shared Stash tabs have been increased
      • First tab cost increased from 50,000 gold to 100,000 gold
      • Second tab cost increased from 150,000 gold to 200,000 gold
  • The levels at which character skills and skill runes unlock have been adjusted for most classes
  • Treasure Goblins now drop slightly better loot and less junk (slay them all!)

Classes

Monk

  • Active Skills
    • Dashing Strike
      • Now converts to Basic Attack if you are out of Spirit

Witch Doctor

    • General
      • Mana costs for all skills have been adjusted
    • Active Skills
      • Firebats
        • Weapon damage increased from 100% to 150%
      • Haunt
        • Weapon damage increased from 360% to 575%
      • Poison Dart
        • Damage Over Time (DoT) reduced from 50% to 40% weapon damage
    • Soul Harvest
      • Now displays how many targets are affected on the ability’s stack count

Followers

Templar

    • General
      • The non-hired version of the Templar has had its damage reduced and will now deal approximately the same amount of damage as the hired version
  • Skills
    • Intervene
      • Radius decreased from 10 to 6

Monsters

  • The monster affix “Thorns” has been renamed to “Reflects Damage”
  • Jondar Poison damage has been increased

Bug Fixes

For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.

  • Players should no longer receive error messages regarding the Starter Edition of Diablo III
  • Buying extra Stash space in Normal mode no longer expands your Stash space in Hardcode mode
  • Hardcore characters will now be correctly placed into a separate queue from Normal characters when using Public Games to queue for quests
  • The names of a player’s RealID and BattleTag friends should no longer appear as [] when chatting with them

(source)

Beta Patch 14: Full Patch Notes

Beta patch 14 was released on the 8th but here are the full patch notes:

General

    • Hardcore mode is now available, and can be unlocked by reaching level 10 with at least one character
    • Cast time to resurrect a fallen ally has been increased from 1 second to 3 seconds
    • Player created games now default to Invite Only. Check “Allow Quick Join” in the Social tab of the Options menu to allow your friends to join
    • Magic Find and Gold Find are now shared amongst party members. The average combined value of the entire party’s Magic and Gold Find applies to all players regardless of location in the game world. The averaged values will not display in the UI

    • Skill UI
      • In Elective mode, skills can now be dragged and dropped from the skill interface into hot-key slots
      • Right-clicking a skill hot-key will now open the skill interface
    • Auction House
      • The Sell interface has been updated to better match the in-game inventory and stash
      • Combined the advanced and basic search features
      • The Active auctions tab now allows users to see all active auctions
      • Searches for recipes and tomes have been added

Classes

    • Barbarian
      • Barbarians now have innate 30% passive damage reduction versus all sources. This damage reduction is applied at the same time as all other damage reducing effects (such as Armor), but prior to shield block
      • Leap Attack
        • Ability renamed to Leap
        • Weapon damage reduced from 125% to 85%
        • Now slows enemies in the landing zone by 60% for 3 seconds

 

    • Demon Hunter
      • Hungering Arrow
        • Rune of Puncturing Arrow pierce chance reduced from 55% to 50%
      • Impale
        • Rune of Impact stun chance reduced from 100% to 65%
      • Smoke Screen
        • Duration increased from 2 to 3 seconds.
        • Cost increased from 15 to 24 Discipline

 

    • Monk
      • Monks now have innate 30% passive damage reduction versus all sources. This damage reduction is applied at the same time as all other damage reducing effects (such as Armor), but prior to shield block
      • Breath of Heaven
        • Heal amount reduced
      • Exploding Palm
        • This skill has been redesigned.
        • No longer generates Spirit, now costs 40 Spirit
        • Now deals 220% weapon damage over 3 seconds

Crafting

  • Gold cost to craft items reduced
  • Cost to train Blacksmith doubled
  • More crafting materials are now required to craft items
  • Chance to salvage rare crafting material from blue Magic items reduced from 10% to 5%

Followers

    • Templar
      • Normal attack now deals 15% weapon damage
      • Intervene taunt reduced from 5 seconds to 3 seconds

Items

    • Several aspects of the game economy have been adjusted, including but not limited to:
      • Gold drops
      • Item sale values
      • Vendor costs
      • Repair costs

 

  • Amulets now become available at a higher level. As a result, these items will no longer drop in the in beta. Fear not – sparkly baubles await you in the retail version of the game.
  • Crafted items have had their levels adjusted

Monsters

  • Mira Eamon now drops better loot.
  • Monster damage has been increased

Bug Fixes
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum

  • Players are now able to leave the game if unexpectedly disconnected from Battle.net
  • Public Games can once again accommodate up to four players
  • Players can now queue for a Public Game involving any quest they’ve unlocked
  • Players should now properly be able to send and receive friend invites
  • Friends should no longer appear as [ ] in chat

Beta Patch 13 – Full Patch Notes

Diablo 3 Beta

Beta patch 13 is now live and we can begin testing the skill/rune changes that Jay Wilson wrote about in his newest blog post. Here are the full notes the Lylirra posted about what the patch did:

A number of significant changes have been made to the character skill and rune systems, as well as to the gold and currency-based auction houses. To learn more about these changes and why they were made, please read the Skill and Rune Changes blog written by Jay Wilson and the Beta Auction House Changes Incoming forum post.

General

    • All characters have been wiped. Please note that this wipe will also affect gold, achievements, items, followers, and artisans.
    • Intelligence now grants 0.1 per point to resistances, and will no longer award any bonus to healing from health globes
    • When dual-wielding, certain skills will now always use your main-hand weapon to determine damage
      • For example, Cyclone Strike will use your main-hand weapon damage even if your off-hand weapon is set to swing next
    • An option to permanently enable Advanced Tooltips has been added to the Gameplay Options
    • Auction House
      • The gold auction house is once again available for testing
      • The listing fee for all auctions has been removed
      • The transaction fee for auctions in the currency-based auction house has been increased to 1.25 Beta Bucks
      • The minimum listing price for an item in the currency-based auction house has been increased to 1.50 Beta Bucks
      • Players may now only have 10 active auctions per auction house
      • Tooltips have been added which will allow players to compare items on the auction house to the items they’re currently wearing
    • Battle.net
      • Public chat is now available to test
      • Cross-game support has been added! You can now chat with Real ID friends playing the World of Warcraft PTR or StarCraft II PTR, as well as view their in-game status.
    • Skills
      • The levels at which both active and passive skills unlock have been adjusted for all classes
      • Skill runes are now available for testing
        • The first skill rune will unlock for all characters at level 6, and players can unlock additional runes as they level up
        • In total, players will be able to gain access to 5 skill runes for each skill by level 60
      • Character skills have been broken down into categories, and each category has been assigned to a specific mouse button or action bar slot in the skill UI
        • The following categories will be shared by all classes:
          • Primary Attack
            • “Primary Attack” applies to skills that typically generate resources and can be used frequently
            • By default, Primary Attack is assigned to the first mouse button
          • Secondary Attack
            • “Secondary Attack” applies to more powerful skills that are commonly limited by a cooldown or resource cost
            • By default, Secondary Attack is assigned to the second mouse button
          • Defensive
            • “Defensive” applies to skills which can be used to escape or control the flow of combat
            • By default, Defensive is assigned to the first action bar quick slot
          • Each class will also have three additional categories which are unique. By default, these categories will be assigned to the second, third, and fourth quick slots in the main action bar.
        • Elective Mode: For players who wish to explore character builds which cannot be accomplished with the provided categories, an “Elective Mode” has been provided. When activated, Elective Mode will allow you to place any skill in any skill category slot, as freely as you could before.
          • To enable Elective Mode, simply check the corresponding box located in the Gameplay Options menu.
          • The cooldown on swapping skills has been decreased from 30 seconds to 15 seconds

Classes

    • Barbarian
      • Active Skills
        • Bash
          • Weapon damage increased from 145% to 150%
        • Cleave
          • Weapon damage increased from 115% to 120%
        • Frenzy
          • Weapon damage increased from 100% to 110%
        • Ground Stomp
          • Base skill no longer deals weapon damage
          • Stun duration increased from 3 seconds to 4 seconds
        • Leap Attack
          • Weapon damage increased from 100% to 125%
      • Passive Skills
        • Weapons Master
          • Swords/Daggers: Damage bonus increased from 10% to 15%
          • Maces/Axes: Chance to critically hit increased from 5% to 10%
          • Polearms/Spears: No change
          • Mighty Weapons: Fury generated per hit increased from 1 to 3

 

    • Demon Hunter
      • Active Skills
        • Bola Shot
          • Weapon damage to main target increased from 100% to 130%
          • Weapon damage to other targets in range increased from 75% to 110%
        • Caltrops
          • Movement speed reduction decreased from 65% to 60%
        • Chakram
          • Weapon damage increased from 135% to 150%
        • Evasive Fire
          • Weapon damage increased from 115% to 125%
          • Pathing has been improved when performing a backflip
        • Impale
          • Weapon damage decreased from 275% to 250%
        • Vault
          • Pathing has been improved
      • Passive Skills
        • Steady Aim
          • Damage bonus when no enemies are within 10 yards increased from 10% to 20%
        • Vengeance
          • Maximum Hatred bonus decreased from 50 to 25
          • When healed by a health globe, Hatred gain increased from 10 to 20 and Discipline gain increased from 1 to 2

 

    • Monk
      • Active Skills
        • Breath of Heaven
          • Spirit cost reduced from 50 to 25
          • Heal amount increased
          • Now has a 15 second cooldown
        • Dashing Strike
          • Weapon damage decreased from 160% to 80%
          • Pathing has been improved
        • Exploding Palm
          • Weapon damage from bleed effect decreased from 65% to 60%
        • Mantra of Evasion
          • Chance to dodge bonus decreased from 25% to 15%
          • Secondary bonus to dodge attacks, in effect for the first 3 seconds after activation, also decreased from 25% to 15%
      • Passive Skills
        • Guardian’s Path
          • When dual-wielding, chance to dodge bonus increased from 10% to 15%
          • While using a two-handed weapon, Spirit regeneration bonus increased from 20% to 25%
        • Resolve
          • Enemy damage reduction decreased from 30% to 25%

 

    • Witch Doctor
      • General
        • Witch Doctor mana has received a tuning pass
      • Active Skills
        • Corpse Spiders
          • Weapon damage per swing decreased from 38% to 25% per spider
        • Firebomb
          • Weapon damage decreased from 155% to 100%
        • Haunt
          • Duration of Haunt no longer scales per level
          • Now deals 350% weapon damage over 15 seconds
        • Hex
          • Damage bonus to hexed enemy decreased from 20% to 12%
      • Passive Skills

 

        • Arcane Power regeneration has been lowered from 12.5 per second to 10 per second
      • Active Skills
        • Arcane Orb
          • Weapon damage increased from 225% to 250%
        • Ray of Frost
          • Weapon damage increased from 155% to 200%
          • Movement speed reduction decreased from 40% to 30%
          • Attack speed reduction decreased from 30% to 20%
          • Duration of slow and attack speed reduction decreased from 5 seconds to 3 seconds
        • Wave of Force
          • Weapon damage decreased from 250% to 220%
          • Movement speed reduction increased from 50% to 60%
      • Passive Skills

Crafting

    • The cost to level the Blacksmith has been reduced by 50%
    • The gold and reagent cost of Blacksmithing recipes has received a tuning pass
    • The following affixes now have a chance to appear twice when crafting an item:
      • Min damage
      • Max damage
      • All Elemental damage types

Followers

    • Templar
      • Skills
        • Heal
          • Heal amount increased
        • Loyalty
          • Healing per second increased

Items

    • General
      • Passive Spirit regeneration granted by the Spirit Regeneration item affix has been increased
      • Quivers will now grant +damage
      • New item affixes have been added!
        • Chance on hit to:
          • Fear
          • Stun
          • Freeze
          • Immobilize
          • Chill
          • Blind
          • Slow
          • Knockback
    • Vendors
      • Vendors will now change their inventories more often throughout the game, and will have access to wider variety of item affixes
      • The chance for a white item to appear in a vendor’s stock has been reduced from 30% to 10%
      • The vendor value of all items has been reduced

Monsters

  • The health and damage of all monster in the game have been adjusted
  • The amount of gold dropped by monsters has been increased

Bug Fixes For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.

  • Achievements should now awarded properly once their objectives are met
  • Accounts that were locked by error messages (such as ERROR_395002) should now be unlocked
  • Players should now be able to buy gold using their Beta Bucks