Category Archives: News

Beta Patch 6 Slightly Delayed and Characters Wiped Again

It appears as though we’re going to have to wait a bit longer to access the beta as after it was stated that they were going to be wiping all characters again (for achievement testing), they hit a snag:

“We’ve run into a fairly significant issue with the patch that was intended to update beta clients so they can connect to the now updated service. We’re currently unable to estimate when the patch will become available, but are expecting that the beta will not return to service this evening. We apologize for any inconvenience or interruption in your scheduled play and appreciate your understanding.”

Beta Patch 6 Going Live Tonight – Patch Notes

Beta patch 6 is going live tonight!

Lylirra stated: “We’re in the process of bringing down the Diablo III test server to deploy beta patch 6. We anticipate the downtime to last approximately 8 hours until 10:00 p.m. PST.” (Source)

And here is what it plans to do:

General
Auction House 

  • Stackable items can now be purchased and sold on the gold Auction House. These items can be purchased in any quantity, provided that the quantity is available for sale, and will pull from multiple auction listings if needed.

Battle.net

  • Player profiles have been added! These profiles will display important statistics for each of your characters, as well as 3D models featuring their current gear.
  • Player profiles will only be viewable while in the main, character select, and party screens. They will not be viewable in-game.
  • To access your player profile, click on your hero or press “P.”
  • To view other players’ profiles while in a party, right-click on their character. Player profiles for Real ID friends can also be accessed by right-clicking on their names in the Friends List.
  • Achievements are now available for testing. Please note that for the beta launch of this system, only a limited number of achievements have been included.
  • To view your characters’ achievements, click on the “Achievements” icon located in the lower right or press “Y” at any point while playing.
  • To view another character’s achievements while in a party, right-click on their character and select “Inspect.”

Classes
Monk:

  • Active Skills
    • Blinding Flash
      • Spirit Cost reduced from 30 to 10
      • Blind duration increased from 3 seconds to 5 seconds
      • Now has a 15 second cooldown
    • Crippling Wave
      • Damage reduced from 135% to 110%
    • Dashing Strike
      • Damage increased from 65% to 160%
    • Exploding Palm
      • Explosion damage reduced from 40% to 30% of target’s max health
    • Fists of Thunder
      • Damage reduced 120% to 100%
    • Inner Sanctuary
      • Spirit Cost reduced from 80 to 20
      • Now has a 30 second cooldown
    • Lashing Tail Kick
      • Damage increased from 180% to 225%
      • Cooldown removed
    • Lethal Decoy
      • Damage increased from 110% to 330%
      • Duration reduced from 5 seconds to 1 second
      • Decoy is now summoned directly on top of the Monk
      • Ability now plays a casting animation

Wizard:

  • Active Skills
    • Magic Weapon
      • Damage bonus reduced from 20% to 15%

Monsters
General

  • Monster affixes “Die Together,” “Powerful,” and “Ghostly” have all been removed from the game

 

Beta Patch 5 – Full Patch Notes



General

  • All characters have been wiped. As part of this process, artisans, gold, and items (including those placed on the auction house or in a shared stash) have also been reset.
  • Switching out class skills will now require the use of a new feature known as the Nephalem Altar. Nephalem Altars are currently located in New Tristram, as well as in key locations throughout Act I. Clicking on an altar will open up the skill UI, allowing both active and passive skills to be selected or exchanged.
  • Quests
    • Gold rewarded from quests has been significantly reduced
    • Experience rewarded from quests after level 4 is now based on the number of mobs you’d have to kill to earn the same amount of experience, rather than being a strict percentage of a level
  • Skills
    • New passive skills have been added for all classes. See individual class notes below for more information.
    • AoE (Area of Effect) skills for all classes have had their damage reduced
    • Single-target skills for all classes have had their damage increased
    • All skills are now based off weapon damage
  • User Interface
    • The in-game UI has been updated with general art and usability improvements

Classes

  • Barbarian
    • Active Skills
      • The Barbarian’s Fury Generators have received a tuning pass. Bash, Cleave, and Frenzy now generate more Fury whereas the other Fury Generators now generate less.
      • Additional changes include:
        • Battle Rage
          • Damage bonus reduced from 30% to 20%
        • Revenge
          • The chance for this ability to activate has been increased from 10% to 15%
        • Weapon Throw
          • Fury cost reduced from 20 to 10
          • Damage decreased from 210% to 180%
    • Passive Skills
      • New passive skills have been added:
        • Nerves of Steel
          • Unlocked at level 12
          • Your defense is increased by 25% of your Vitality
  • Demon Hunter
    • General
      • Maximum Hatred reduced from 150 to 125
    • Active Skills
      • The order in which skills are awarded has been adjusted for levels 1 to 13.
      • Resource management for the Demon Hunter has been reworked significantly. Skills for the class now fall into the three categories: Hatred Generators, Hatred Spenders, and Discipline Spenders
        • Hatred Generators
          • Bola Shot: Generates 2 Hatred
          • Entangling Shot: Generates 4 Hatred
          • Evasive Fire: Generates 4 Hatred*
          • Grenades: Generates 2 Hatred
          • Impale: Generates 6 Hatred
        • Hatred Spenders
          • Chakram: Costs 10 Hatred
          • Elemental Arrow: Costs 5 Hatred
          • Hungering Arrow: Costs 10 Hatred
          • Rapid Fire: Costs 30 Hatred (initially) and 1.5 Hatred per second for each additional shot
        • Discipline Spenders
          • Caltrops: Costs 8 Discipline
          • Shadow Power: Costs 20 Discipline
          • Vault: Costs 10 Discipline
          • Evasive Fire: Costs 4 Discipline to Backflip
      • Additional changes include:
        • Bola Shot
          • On-hit damage increased from 100% to 105%
        • Chakram
          • Damage reduced from 150% to 135%
        • Grenades
          • Damage increased from 75% to 80%
        • Hungering Arrow
          • Damage increased from 115% to 145%
          • Pierce chance is once again a fixed 35% rather than scaling with level
        • Impale
          • Impale has been given a new spell effect. It is now a thrown dagger instead of a bow shot.
        • Rapid Fire
          • Damage increased from 35% weapon damage per shot to 38% weapon damage per shot
        • Shadow Power
          • Attack speed bonus reduced from 50% to 30%
    • Passive Skills
      • New passive skills have been added:
        • Tactical Advantage
          • Unlocked at level 10
          • Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds
  • Monk
    • Active Skills
      • Mantras
        • All Mantras now have a 15 second cooldown and grant a bonus effect for the first 3 seconds after activation
      • Additional changes include:
        • Blinding Flash
          • Spirit cost reduced from 50 to 30
          • Duration reduced from 5 second to 3 seconds
        • Breath of Heaven
          • Spirit cost reduced from 75 to 25
          • Healing amount reduced
        • Crippling Wave
          • Damage increased from 120% to 135%
        • Deadly Reach
          • Damage increased from 110% to 120%
        • Fists of Thunder
          • Damage increased from 100% to 120%
        • Lashing Tail Kick
          • Spirit cost increased from 25 to 30
          • Damage increased from 130% to 180%
    • Passive Skills
      • Transcendence
      • Healing per Spirit reduced
  • Witch Doctor
    • Active Skills
      • All Witch Doctor skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.
    • Passive skills
      • New passive skills have been added:
        • Circle of Life
          • Unlocked at level 12
          • Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie dog will automatically emerge
        • Jungle Fortitude
          • Unlocked at level 10
          • Reduces all damage taken by you and your pets by 20%
  • Wizard
    • Active Skills
      • The order in which skills are awarded from levels 6 to 13 has been adjusted. Players will now unlock offensive and defensive spells in an alternating order.
      • All Wizard skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.
    • Passive Skills
      • New passive skills have been added:
        • Critical Mass
          • Unlocked at level 12
          • Your critical hits reduce the cooldown of your spells by 1 second

Followers

  • Templar
    • Skills
      • Guardian
        • Ability now unlocks at level 20, instead of level 5
      • Heal
        • Healing provided by this ability will now scale properly
        • When activated, ability will heal you for ¼ of your total health every 15 seconds
        • Will only heal when player is below 50% health, down from 67%
      • Intimidate
        • Slow amount reduced from 80% to 50%
      • Intervene
        • Intervene is the new name for Taunt, and now unlocks at level 5
        • Radius of monsters to be taunted reduced from 30 to 10 yards
        • Duration reduced from 10 seconds to 5 seconds
        • Will now only cast when player is below 50%
        • Cooldown increased from 15 seconds to 30 seconds
      • Loyalty
        • Life regenerated by this ability will now scale properly

Items

  • General
    • Players now start with 5 health potions
    • Health globes now heal you over 1.5 seconds rather than over 5 seconds
    • The number of chests, shrines, and other interactable items (e.g. bookcases and loose stones) has been greatly reduced across the entire game
    • Items sold from vendors will now be at least one item level lower than those that are currently available to a player via drops from monsters
    • The level of an item is now much more likely to match or be close to the level of the monster from which it dropped, and the affixes that appear are much more likely to be from the upper range
  • Weapons
    • Several significant changes have been made to weapons and weapon damage affixes:
      • The damage bonus granted to two-handed weapons over one-handed weapons has been reduced from 15%-38% from level 1-60 to 13%-32%
      • Wands attack speed has been increased from 1.2 to 1.4
      • Quivers, Orbs, and Mojos will now always come with +Min/Max damage
      • Ceremonial Daggers will now frequently come with +Mana Regen
      • Wands will now frequently come with the +Max Arcane Power
    • The amount of inherent slow granted by cold weapons has been reduced from 3 seconds to 1 second
    • One-handed crossbows and daggers now pull from a separate pool of affixes for + damage
    • The damage variance between weapons of the same type has been reduced.
  • Bug Fixes
    • Fixed an issue that was causing two-handed Monk combat staves to not receive the proper damage bonus

Monsters

  • General
    • A new Mortar affix has been added to the game. Mortar monsters will lob grenades at enemies outside melee range.
    • Lightning bolt damage from Electrified-enchanted monsters has been reduced by 40%
    • Monsters that are enchanted to an element (Molten, Electrified, etc.) now correctly have 50% resistance to their chosen element
      • Ex: Molten monsters will have 50% damage resistance to Fire at equal level
    • Wretched Mothers in Act I can now only summon one zombie at a time
    • Treasure Goblins are now immune to fear
  • Bosses
    • Skeleton King
      • Whirlwind damage increased from 100% to 300%
      • Cleave damage increased from 80% to 100%

Crafting

  • Artisans
    • Blacksmith
      • Blacksmiths now start with a Fist weapon and a Dagger weapon option to craft
      • Blacksmith leveling and crafting recipes have received a tuning pass
  • Items
    • Pages of Training will now drop starting at level 6, down from level 8
    • The chance for Magic and Rare items to salvage into higher quality crafting material has been increased from 1% to 5%
    • Salvaging blue items now has a 1% chance to salvage into Legendary crafting material

 

Upcoming Beta Patch and Character Wipe

Lylirra just posted the following on the Beta Feedback Forums (source):

“We’re currently in the process of preparing the next beta patch for release. As part of this patch, we’ll be wiping all characters and items (including those placed on the auction house).

While a specific ETA is unavailable at this time, please note that Beta Patch 5 may go live as early as tomorrow afternoon.”

Now lets collectively cross our fingers and pray for more content.

Gearing Up for PVP: The Real Money Auction House and You

 

Since the announcement of the Real Money Auction House, strong opinions have surfaced from every corner of the globe. Blizzard is sanctioning the sale of their virtual property and hosting the service through their site!? What a outrageous thought! Or is it?As we continue salivating at tiny morsels of Diablo 3, many of us think back to its predecessor. Diablo 2 was a fantastic game but it was not without its flaws. For many of us, the worst parts of the game were the byproducts of the third party companies whose only goal was to make money from the game. Be it spamming, item duplication, account hacking or the like, these companies did everything they could to turn a quick profit- without even a thought at the consequences of their actions. After all, it isn’t their game and there are countless others that can be exploited for profit after this.

So, what does this mean for Diablo 3? Well, as they continue work on the next installment of their best franchise, Blizzard is determined not to allow history to repeat itself. The Real Money Auction House is the first step to combating these issues. Since Blizzard will be hosting these services, they can prevent anything that may have long-term damaging effects on the game. And the best part? The community controls the economy as we once did in Diablo 2. This isn’t to say that the third party websites aren’t going to be working D3 like a full time job, as there is no use kidding ourselves. However, paired with the online-only access that the game will require, botting can be kept in check- limiting the farmers to only being as productive as any of us would be with a case of Mountain Dew and a stack of Hotpockets.

I, for one, am rather excited about the new AH. Aside from being able to make a little cash with nothing but some time invested, gearing up for PVP will be considerably easier. With randomized drops, farming for specific items is nigh impossible. However, if you get some amazing item that you don’t need, finding a buyer is as simple as listing it and walking away. Additionally, should you decide to change classes and want to quickly acquire all new gear, sell what you’ve got and buy what you need.

What are your thoughts? Are you for or against the currently announced version of the AH? How do you plan on using it? Post your comments here!