Beta Patch 6 Slightly Delayed and Characters Wiped Again

It appears as though we’re going to have to wait a bit longer to access the beta as after it was stated that they were going to be wiping all characters again (for achievement testing), they hit a snag:

“We’ve run into a fairly significant issue with the patch that was intended to update beta clients so they can connect to the now updated service. We’re currently unable to estimate when the patch will become available, but are expecting that the beta will not return to service this evening. We apologize for any inconvenience or interruption in your scheduled play and appreciate your understanding.”

Beta Patch 6 Going Live Tonight – Patch Notes

Beta patch 6 is going live tonight!

Lylirra stated: “We’re in the process of bringing down the Diablo III test server to deploy beta patch 6. We anticipate the downtime to last approximately 8 hours until 10:00 p.m. PST.” (Source)

And here is what it plans to do:

Auction House 

  • Stackable items can now be purchased and sold on the gold Auction House. These items can be purchased in any quantity, provided that the quantity is available for sale, and will pull from multiple auction listings if needed.

  • Player profiles have been added! These profiles will display important statistics for each of your characters, as well as 3D models featuring their current gear.
  • Player profiles will only be viewable while in the main, character select, and party screens. They will not be viewable in-game.
  • To access your player profile, click on your hero or press “P.”
  • To view other players’ profiles while in a party, right-click on their character. Player profiles for Real ID friends can also be accessed by right-clicking on their names in the Friends List.
  • Achievements are now available for testing. Please note that for the beta launch of this system, only a limited number of achievements have been included.
  • To view your characters’ achievements, click on the “Achievements” icon located in the lower right or press “Y” at any point while playing.
  • To view another character’s achievements while in a party, right-click on their character and select “Inspect.”


  • Active Skills
    • Blinding Flash
      • Spirit Cost reduced from 30 to 10
      • Blind duration increased from 3 seconds to 5 seconds
      • Now has a 15 second cooldown
    • Crippling Wave
      • Damage reduced from 135% to 110%
    • Dashing Strike
      • Damage increased from 65% to 160%
    • Exploding Palm
      • Explosion damage reduced from 40% to 30% of target’s max health
    • Fists of Thunder
      • Damage reduced 120% to 100%
    • Inner Sanctuary
      • Spirit Cost reduced from 80 to 20
      • Now has a 30 second cooldown
    • Lashing Tail Kick
      • Damage increased from 180% to 225%
      • Cooldown removed
    • Lethal Decoy
      • Damage increased from 110% to 330%
      • Duration reduced from 5 seconds to 1 second
      • Decoy is now summoned directly on top of the Monk
      • Ability now plays a casting animation


  • Active Skills
    • Magic Weapon
      • Damage bonus reduced from 20% to 15%


  • Monster affixes “Die Together,” “Powerful,” and “Ghostly” have all been removed from the game


Blizzcon 2011 Arena PVP Recap

If there is one thing we can say about the arena PVP at Blizzcon 2011, it was fast-paced, frantic fun. And while Blizzard has been very clear that they don’t intend on supporting it at the e-sport level, it seems to be winning over hordes of players with every iteration.

All five of the classes were available in the Blizzcon demo, however, the highly anticipated customization was benched in order to prevent the already lengthy lines from becoming stagnant queues of die hard fans on the verge of rioting. Instead, the max level characters were given preset skills, runes, and items (though the items were stat-less placeholders, except for the rings which gave you all the stats to simulate gear at level 60). The preset abilities did a pretty good job of showcasing many amazing skills (and rune combinations), as well as changing our collective minds on some class roles.

Here is our breakdown of the performance of each class:

Barbarian: If you are within melee distance of a Fury-filled Barbarian, you’re probably already dead. With the amazing burst potential of Wrath of the Berserker and Hammer of the Ancients, many players felt themselves crumble in only a few hits. That kind of awe-inspiring damage coupled with Ignore Pain allowing them to live through just about any barrage thrown their way demanded a tactical encounter or you would be waiting to respawn before you knew what hit you. However, it was possible to escape their ferocity even though they had Leap Attack and Ancient Spear at their disposal- much to their dismay.

Demon Hunter: Easily the least played class at Blizzcon, the Demon Hunter lacked enough damage output to make it attractive to the masses as you generally had to have Shadow Power and Rapid Fire up to get killing blows. However, what it lacked in damage it more than made up for in survivability and support. With Evasive Fire, Vault, and Smoke Screen, killing a Demon Hunter was rare. Additionally, a well placed Caltrops often allowed you or your teammates to escape the grasp of your opponents.

Monk: Behind the Demon Hunter, the Monk was the second least represented class in the demo. Due to the somewhat awkwardness of Deadly Reach, generating Spirit could sometimes be difficult- limiting your options significantly. However, once you adjusted to the mechanics, Monks could handle their own rather well. With Mantra of Conviction and Seven Sided Strike, you could put out some impressive damage and prevent escapees with a stunning Lashing Tail Kick or Dashing Strike. Additionally, with the Crimson-runed Serenity, you could heal yourself significantly while being immune to damage and control impairing effects. While I would say the Monk was in the middle of the pack, the potential of the class was definitely apparent.

Witch Doctor: The WD really shone in this build. Surprising everyone with the damage output of Poison Dart and Soul Harvest, it was clear that even without pets you had to be careful around the Doctor. Additionally, landing a killing blow on them wasn’t easy due to what was probably the best survivability skill in the demo: Spirit Walk. To round out their repertoire was Grasp of the Dead providing great support with snares and Hex, a crowd control spell that allowed you and your team to gib an opponent before the little piggy could squeal. The strongest all-around character, the Witch Doctor is certainly a feared enemy for its synergy and solo abilities.

Wizard: A class that has always been strong in PVP, the Wizard was clearly the most feared character in the arena- especially when transformed into an Archon. With crazy amounts of damage from Magic Missle and Arcane Torrent (or Disintegrate in Archon form) and the ability to freeze entire teams with a damage-increasing Frost Nova, the Wizard was often at the top of the scoreboards. And because no Wizard build would be complete without Teleport, it was there as well acting as both an offensive and defensive spell. However, their true defensive cooldown was Diamond Skin- absorbing a large amount of incoming damage. Because of their very strong build/skills, many people often found themselves instinctively running from the Wizard in hopes of living a few seconds longer- oftentimes in vain.

To watch videos of some of the arena action, check out our Youtube channel.

Beta Patch 5 – Full Patch Notes


  • All characters have been wiped. As part of this process, artisans, gold, and items (including those placed on the auction house or in a shared stash) have also been reset.
  • Switching out class skills will now require the use of a new feature known as the Nephalem Altar. Nephalem Altars are currently located in New Tristram, as well as in key locations throughout Act I. Clicking on an altar will open up the skill UI, allowing both active and passive skills to be selected or exchanged.
  • Quests
    • Gold rewarded from quests has been significantly reduced
    • Experience rewarded from quests after level 4 is now based on the number of mobs you’d have to kill to earn the same amount of experience, rather than being a strict percentage of a level
  • Skills
    • New passive skills have been added for all classes. See individual class notes below for more information.
    • AoE (Area of Effect) skills for all classes have had their damage reduced
    • Single-target skills for all classes have had their damage increased
    • All skills are now based off weapon damage
  • User Interface
    • The in-game UI has been updated with general art and usability improvements


  • Barbarian
    • Active Skills
      • The Barbarian’s Fury Generators have received a tuning pass. Bash, Cleave, and Frenzy now generate more Fury whereas the other Fury Generators now generate less.
      • Additional changes include:
        • Battle Rage
          • Damage bonus reduced from 30% to 20%
        • Revenge
          • The chance for this ability to activate has been increased from 10% to 15%
        • Weapon Throw
          • Fury cost reduced from 20 to 10
          • Damage decreased from 210% to 180%
    • Passive Skills
      • New passive skills have been added:
        • Nerves of Steel
          • Unlocked at level 12
          • Your defense is increased by 25% of your Vitality
  • Demon Hunter
    • General
      • Maximum Hatred reduced from 150 to 125
    • Active Skills
      • The order in which skills are awarded has been adjusted for levels 1 to 13.
      • Resource management for the Demon Hunter has been reworked significantly. Skills for the class now fall into the three categories: Hatred Generators, Hatred Spenders, and Discipline Spenders
        • Hatred Generators
          • Bola Shot: Generates 2 Hatred
          • Entangling Shot: Generates 4 Hatred
          • Evasive Fire: Generates 4 Hatred*
          • Grenades: Generates 2 Hatred
          • Impale: Generates 6 Hatred
        • Hatred Spenders
          • Chakram: Costs 10 Hatred
          • Elemental Arrow: Costs 5 Hatred
          • Hungering Arrow: Costs 10 Hatred
          • Rapid Fire: Costs 30 Hatred (initially) and 1.5 Hatred per second for each additional shot
        • Discipline Spenders
          • Caltrops: Costs 8 Discipline
          • Shadow Power: Costs 20 Discipline
          • Vault: Costs 10 Discipline
          • Evasive Fire: Costs 4 Discipline to Backflip
      • Additional changes include:
        • Bola Shot
          • On-hit damage increased from 100% to 105%
        • Chakram
          • Damage reduced from 150% to 135%
        • Grenades
          • Damage increased from 75% to 80%
        • Hungering Arrow
          • Damage increased from 115% to 145%
          • Pierce chance is once again a fixed 35% rather than scaling with level
        • Impale
          • Impale has been given a new spell effect. It is now a thrown dagger instead of a bow shot.
        • Rapid Fire
          • Damage increased from 35% weapon damage per shot to 38% weapon damage per shot
        • Shadow Power
          • Attack speed bonus reduced from 50% to 30%
    • Passive Skills
      • New passive skills have been added:
        • Tactical Advantage
          • Unlocked at level 10
          • Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds
  • Monk
    • Active Skills
      • Mantras
        • All Mantras now have a 15 second cooldown and grant a bonus effect for the first 3 seconds after activation
      • Additional changes include:
        • Blinding Flash
          • Spirit cost reduced from 50 to 30
          • Duration reduced from 5 second to 3 seconds
        • Breath of Heaven
          • Spirit cost reduced from 75 to 25
          • Healing amount reduced
        • Crippling Wave
          • Damage increased from 120% to 135%
        • Deadly Reach
          • Damage increased from 110% to 120%
        • Fists of Thunder
          • Damage increased from 100% to 120%
        • Lashing Tail Kick
          • Spirit cost increased from 25 to 30
          • Damage increased from 130% to 180%
    • Passive Skills
      • Transcendence
      • Healing per Spirit reduced
  • Witch Doctor
    • Active Skills
      • All Witch Doctor skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.
    • Passive skills
      • New passive skills have been added:
        • Circle of Life
          • Unlocked at level 12
          • Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie dog will automatically emerge
        • Jungle Fortitude
          • Unlocked at level 10
          • Reduces all damage taken by you and your pets by 20%
  • Wizard
    • Active Skills
      • The order in which skills are awarded from levels 6 to 13 has been adjusted. Players will now unlock offensive and defensive spells in an alternating order.
      • All Wizard skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.
    • Passive Skills
      • New passive skills have been added:
        • Critical Mass
          • Unlocked at level 12
          • Your critical hits reduce the cooldown of your spells by 1 second


  • Templar
    • Skills
      • Guardian
        • Ability now unlocks at level 20, instead of level 5
      • Heal
        • Healing provided by this ability will now scale properly
        • When activated, ability will heal you for ¼ of your total health every 15 seconds
        • Will only heal when player is below 50% health, down from 67%
      • Intimidate
        • Slow amount reduced from 80% to 50%
      • Intervene
        • Intervene is the new name for Taunt, and now unlocks at level 5
        • Radius of monsters to be taunted reduced from 30 to 10 yards
        • Duration reduced from 10 seconds to 5 seconds
        • Will now only cast when player is below 50%
        • Cooldown increased from 15 seconds to 30 seconds
      • Loyalty
        • Life regenerated by this ability will now scale properly


  • General
    • Players now start with 5 health potions
    • Health globes now heal you over 1.5 seconds rather than over 5 seconds
    • The number of chests, shrines, and other interactable items (e.g. bookcases and loose stones) has been greatly reduced across the entire game
    • Items sold from vendors will now be at least one item level lower than those that are currently available to a player via drops from monsters
    • The level of an item is now much more likely to match or be close to the level of the monster from which it dropped, and the affixes that appear are much more likely to be from the upper range
  • Weapons
    • Several significant changes have been made to weapons and weapon damage affixes:
      • The damage bonus granted to two-handed weapons over one-handed weapons has been reduced from 15%-38% from level 1-60 to 13%-32%
      • Wands attack speed has been increased from 1.2 to 1.4
      • Quivers, Orbs, and Mojos will now always come with +Min/Max damage
      • Ceremonial Daggers will now frequently come with +Mana Regen
      • Wands will now frequently come with the +Max Arcane Power
    • The amount of inherent slow granted by cold weapons has been reduced from 3 seconds to 1 second
    • One-handed crossbows and daggers now pull from a separate pool of affixes for + damage
    • The damage variance between weapons of the same type has been reduced.
  • Bug Fixes
    • Fixed an issue that was causing two-handed Monk combat staves to not receive the proper damage bonus


  • General
    • A new Mortar affix has been added to the game. Mortar monsters will lob grenades at enemies outside melee range.
    • Lightning bolt damage from Electrified-enchanted monsters has been reduced by 40%
    • Monsters that are enchanted to an element (Molten, Electrified, etc.) now correctly have 50% resistance to their chosen element
      • Ex: Molten monsters will have 50% damage resistance to Fire at equal level
    • Wretched Mothers in Act I can now only summon one zombie at a time
    • Treasure Goblins are now immune to fear
  • Bosses
    • Skeleton King
      • Whirlwind damage increased from 100% to 300%
      • Cleave damage increased from 80% to 100%


  • Artisans
    • Blacksmith
      • Blacksmiths now start with a Fist weapon and a Dagger weapon option to craft
      • Blacksmith leveling and crafting recipes have received a tuning pass
  • Items
    • Pages of Training will now drop starting at level 6, down from level 8
    • The chance for Magic and Rare items to salvage into higher quality crafting material has been increased from 1% to 5%
    • Salvaging blue items now has a 1% chance to salvage into Legendary crafting material


Upcoming Beta Patch and Character Wipe

Lylirra just posted the following on the Beta Feedback Forums (source):

“We’re currently in the process of preparing the next beta patch for release. As part of this patch, we’ll be wiping all characters and items (including those placed on the auction house).

While a specific ETA is unavailable at this time, please note that Beta Patch 5 may go live as early as tomorrow afternoon.”

Now lets collectively cross our fingers and pray for more content.