The Open Beta Weekend Has Begun!

With the release date fast approaching, the time for stress testing is here- and with it is your chance to give the first 13 levels a try before the beta ends! Here is the announcement Lylirra posted on the forums:

We’re pleased to announce the Diablo III open beta weekend, which offers open access to all players with a valid Battle.net account! Beginning this Friday everyone is invited to log in and help us put the game and servers through their paces in this three day stress test as we march toward the game’s release on May 15. You can begin downloading the Diablo III client right now!

From Friday, April 20 at 12:01 p.m. PDT (noon), until Monday, April 23 at 10:00 a.m. PDT you’ll be able to log in, team up with friends, and play each of the five heroic classes to level 13 as you fight to save the world from the impending demonic invasion.

FAQ

What steps do I need to take?

I don’t have a Battle.net account — can I still play?
Absolutely! Just visit http://www.battle.net to create a free Battle.net account. Next, download the client from https://us.battle.net/account/download/index.xml and install it. Create your BattleTag, and then log in to the game using your Battle.net account name (email address) and password to begin slaughtering the demonic hellspawn that dare stand in your way.

Are there any differences for stress test participants versus invited closed beta testers?
Stress test participants will only be able to access the beta between Friday, April 20 at 12:01 p.m. PDT (noon), and Monday, April 23 at 10:00 a.m. PDT. In addition, stress test participants will not have access to post in the beta forums and will not be provided Beta Bucks for use in testing the currency-based auction house.

Can all regions/countries participate?
Due to regional differences and features of the stress test client, Korean players will not be able to partake in the stress test weekend. However, beginning the week of April 23, we will be conducting a separate, invitation-only closed beta test that will give players in Korea a chance to try out the game, along with players in the regions of Taiwan, Hong Kong, and Macau.

What if the service is down/laggy/disconnecting me?
It’s very possible that players connecting to the stress test could experience issues with the service. While not ideal, this is exactly why we’re having a stress test. We want to catch and analyze as many bugs as possible during this stress test period, so that we can try to ensure a smooth launch on May 15.

I’m having an issue, how can I get help?
Due to the limited window of the stress test we encourage you to visit the Technical Support or Mac Technical Support forums if you’re having any issues running the game, and checking the Known Issues list if you’re running into a bug. As a stress test participant you will not be able to post in the beta forums.

What platforms and languages do you support?
For the stress test we’re offering the client in English, French, and German for both Windows and Mac. At release the game will be fully localized into English, Latin American Spanish, Brazilian Portuguese, French, German, European Spanish, Italian, Polish, Korean, and Traditional Chinese for Windows, and English, French, and German for Mac.

I’m an invited closed beta tester, what happens after the stress test weekend ends?
As an invited closed beta tester you’ll continue to have access until the beta ends on May 1.

Beta Patch 17 – Full Patch Notes

Even though the end of the beta is in sight, another patch was deployed today (although the servers are still down at the time of this post). Here is what it did:

General

  • All characters have been wiped. Items, gold, auctions, achievements, followers, and artisans have also been wiped, and Beta Bucks have been reset to 50.
  • Cross-game chat is available! Beta participants can now keep in touch with their Real ID and BattleTag friends, no matter which Blizzard game they’re playing.
    • Please note that some restrictions do apply for BattleTag chat:
      • You can only send BattleTag invites while logged into the Diablo III beta client
      • You can only receive BattleTag invites while logged into the Diablo III beta client

Bug Fixes

For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.

  • Players should no longer be desynced from the server after watching or skipping a cut-scene
  • Projectile spell effects should no longer be invisible when casting them
  • The Auction House should no longer lag and generate ERROR_1 when attempting to switch currencies
  • The Auction House should no longer display your amount of Beta Bucks as 0 unless you actually have 0 Beta Bucks

The End of the Beta is Nigh

The community site posted a new blog post discussing the inevitable- the end of the beta. However, it will be up until 2 weeks before launch so we can squeeze in some more pre-release Act 1 action until May 1st. Here is the official announcement:

The Diablo III Beta Draws to a Close

We’d like to thank everyone who has participated in the Diablo III beta. You’ve done an admirable job of testing, and we greatly appreciate all of the feedback you provided during this critical phase of development.

In preparation for the launch of Diablo III on Tuesday, May 15, the beta servers will be brought offline onTuesday, May 1. At that time, all beta accounts and character information will be reset. Leading up to Diablo’s May 15 launch date, players will only be able to create comments and forum posts on the official Diablo III community site if they have pre-purchased Diablo III or have a StarCraft II or an active World of Warcraft game license attached to their Battle.net account. In the meantime, we encourage everyone to stay tuned to this website for exciting news and updates regarding the upcoming release.

Thank you again for your participation, and we’ll see you soon on Battle.net!

Beta Patch 16 is Live

Beta patch 16 is now live and resulted in another character wipe. However, achievements gained during the previous patch seem to have stayed intact (though the notes indicated they were supposed to be wiped as well). Here is what this newest patch did:

General

    • All characters have been wiped. Please note that this wipe will also affect gold, items, auctions, achievements, followers, and artisans.
    • A new feature has been added that allows players to view their FPS while in game
      • To access this feature, hit Ctrl+R (for PC) or CMD+R (for Mac) while playing
  • The cooldown on swapping skills while in Normal difficulty has been decreased from 15 seconds to 5 seconds

Classes

Barbarian

    • Active Skills
      • Bash
        • “Clobber” rune now has a 35% chance to stun the target for 1.5 seconds
    • Revenge
      • Heal decreased from 6% to 5%

Demon Hunter

    • Active Skills
      • Caltrops
        • Discipline cost decreased from 8 to 6
      • Smoke Screen
        • Discipline cost decreased from 18 to 14
        • Duration decreased from 3 seconds to 2 seconds
        • Now provides a 10% movement speed boost while invisible
        • Can now be used while under the effects of crowd control abilities:
          • Using Smoke Screen will break the effects of crowd control, as well as cause your character to be immune to additional crowd control abilities for its duration
    • Vault
      • Discipline cost decreased from 10 to 8

Witch Doctor

    • Active Skills
      • Haunt
        • Now performs 575% weapon damage over 12 seconds (down from 15 seconds)
    • Sacrifice
      • Weapon damage increased from 200% to 275%

Crafting

  • Gold and material costs for crafting recipes have been adjusted
  • The chance of salvaging Rare materials from Magic items has been increased

Items

    • Class-specific items no longer have the chance to be generated with affixes that cannot be used by that specific class
      • For example, “Increased Hatred Regeneration” will no longer appear on Wands
  • Demon Hunter one-handed Crossbows have received a damage buff
  • Spirit regeneration on Monk items has been increased

Monsters

    • Slow, stun, and other movement-impairing effects are now more effective on Treasure Goblins
      • In response, Treasure Goblins will now sprint away for a moment after being hit
  • Scavenger monsters will now burrow less often
  • Zombies will no longer feast on corpses unless they are full health
    • This is to address an issue which was preventing zombies’ enrage timer from resetting correctly

Bug Fixes

For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.

  • Players can now queue for Public Games on “Reign of the Black King” after killing the Skeleton King
  • Players queuing for a specific Public Games quest should no longer be placed into groups on a different quest
  • Being hit with a knockback ability while using Tempest Rush will no longer disconnect you from Battle.net
  • Placeholder text should no longer appear when looking at deceased Hardcore characters in the Hall of Fallen Heroes
  • There should no longer be a delay when accessing the Auction House
  • The female monk should now properly play her “Not Enough Resources” error message instead of her “Invalid Location” error message when attempting to perform an ability without the required amount of resources available
  • Items with affixes that reduce resource costs will now correctly reduce the minimum amount of a resource required to perform a skill
  • Several Simple and Advanced tooltips have received grammar corrections

(source)